begintownscript;
variables;
int choice;
body;
beginstate INIT_STATE;
       set_name(6, "Luciano");
       set_char_dialogue_pic(6, 1922, 0);
       set_crime_tolerance(2);
break;
beginstate EXIT_STATE;
break;
beginstate START_STATE;
       if (get_flag(5, 0) == 1)
              text_bubble_on_char(6, "Off we go!");
       else {
       if (get_ran(1, 1, 3) == 1)
              text_bubble_on_char(6, "Hmmm.");
       if (get_ran(1, 1, 3) == 2)
              text_bubble_on_char(6, "So, how can I help you?");
       if (get_ran(1, 1, 3) == 3)
              text_bubble_on_char(6, "Well?");
              }
break;
beginstate 10;
       if (get_flag(5, 0) == 2) {
           reset_dialog();
           add_dialog_str(0, "_I will take you to Goldar, from where you can walk to Alexandra. I wont be there, so you'll have to get a trip back from somewhere else._", 0);
           add_dialog_choice(0, "Okay, we'll go.");
           add_dialog_choice(1, "Wait! There's still something I'll have to do here.");
           choice = run_dialog(0);
           block_entry(1);
           if (choice == 1)
                  move_to_new_town(6, 41, 21);
           }
break;